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NOW HIRING: Senior Node.js Developer (Microservices)

Company: Turbulent
Website: https://turbulent.ca
Headquarters: Montreal, Québec, Canada

As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services and related tools, acting on both the server and the game client. The team is based in Montreal, but operates primarily online with studios located in the US and UK.

Your main objectives will be:

  • Design service APIs to optimize game functionality by working closely with Game Designers
  • Develop scalable online macroservices in a vast ecosystem of interrelated services
  • Program in tandem with gameplay developers to activate the game client
  • Take ownership of the game’s features in the MMO architecture from start to deployment and operation
  • You will work with the following technologies:
  • Communications with gRPC and Protobuf
  • Gameplay services under Node.JS with Typescript
  • High performance services with C ++ and gRPC
  • C ++ Game Client (StarEngine) Communications with gRPC
  • Distributed message queues (Kafka)
  • Deployment with Kubernetes, Docker and Linkerd2

Your talents

  • Communicate effectively with people and translate technical jargon
  • Adapt to different contexts, sometimes changing priorities
  • Manage your schedule to ensure productivity and efficiency in projects
  • Demonstrate autonomy, thoroughness and curiosity about new technologies
  • Get things done, share best practices in backend development, contribute to the implementation of efficient processes
  • Your previous achievements and experiences
  • Relevant programming experience or bachelor’s degree in computer science
  • 4 years + experience in backend programming
  • 2+ years of programming experience with Node.js and experience with TypeScript
  • Good understanding of Linux command prompt, git, and build procedures
  • Good understanding of real-time network communication via gRPC, WebSocket
  • Knowledge of event sourcing and Domain-Driven Design (DDD)
  • Experience with C / C ++
  • Experience with Docker and Kubernetes; an advantage
  • Experience working in a video game studio, an asset

What you’re dying to accomplish

  • Create macroservices in a multilingual environment
  • Be part of a fast iterating development environment
  • Estimate the effort to perform specific tasks, meet delivery deadlines and help the team collectively define and meet the production schedule
  • Provide mentorship to other developers on technologies you have learned to master
  • Design innovative online services with an emphasis on fault tolerance, scalability and security
  • Understand the functionality of the game in order to provide clean, well-defined and documented service APIs
  • Use Cloud Native Technologies to Ensure Star Citizen is Built on a Sustainable Ecosystem
  • Provide tools and applications to enable LiveOps teams to manage the game
  • Interact with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the game backend

Turbulent is committed to employing a diverse workforce. Qualified applicants will be assessed regardless of their ethnicity, color, sex, religion, national origin, age, sexual orientation, gender identity, gender expression or disabilities.

What you will do

As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with studios located in the US and the UK.

Your main objectives will be to:

  • Design service APIs to power game features by working closely with Game Designers.
  • Develop scalable online macroservices in a large meshed service ecosystem
  • Program in tandem with Gameplay Developers to enable the game client
  • Take ownership of game features in the MMO architecture from inception to deployment and operation.

You will work in the following stacks:

  • Communications with gRPC & Protobuf
  • Gameplay services under Node.JS with Typescript
  • High throughput services with C ++ and gRPC
  • C ++ Game Client (StarEngine) communications with gRPC
  • Distributed message queues (Kafka)
  • Deployment with Kubernetes, Docker, and Linkerd2

You’re Savvy in

  • Communicating efficiently with people and translating technical jargon
  • Adapting to various contexts, sometimes shifting priorities
  • Managing your schedule to ensure productivity and efficiency in projects
  • Showing autonomy, being thorough and curious about new technologies
  • Getting things done, sharing good practices in backend development, contributing to implementing efficient processes

You have Accomplished

  • Relevant programming experience or Bachelor in Computer Science
  • 4 years + of experience in backend programming
  • 2 years + of experience in programming with Node.js and experience with TypeScript
  • Good understanding of Linux shell, git and build pipelines
  • Good understanding of real-time network communication through gRPC, WebSocket
  • Knowledge of Event-Sourcing and Domain-Driven Design (DDD)
  • Experience with C / C ++
  • Experience with Docker and Kubernetes; an asset
  • Experience working in a video game studio, an asset

You’re Eager to Take On

  • Build macroservices in a polyglot environment
  • Be part of a fast-iterating development environment
  • Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively
  • Mentor other developers on technologies you have learned to master
  • Designing innovative online services by focusing on fault-tolerance, scalability & security
  • Understanding the game features in order to provide clean, well defined, and documented service APIs
  • Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem
  • Providing tools and applications to enable LiveOps teams to manage the game.
  • Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the game’s backend

Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.

Source: Remote OK, Turbulent